Net Games

Subject Focus: PE. Year: Grade 3, Grade 4, Grade 5 Duration: 8 weeks

Central Idea: Better coordination of our hands, eyes and feet increases our chances of success in Net games

Lines of Inquiry

  • How can we better control the ball/shuttlecock?
  • What strategies can we use to be successful at Net Games?
  • Can we hit it in different ways?

PE – Active Living (Phase 1)

Overall Expectations

  • show an awareness of how daily practices, including exercise, can have an impact on well-being. They understand that their bodies change as they grow. They explore the body's capacity for movement, including creative movement, through participating in a range of physical activities. Learners recognize the need for safe participation when interacting in a range of physical contexts.

Conceptual Understandings

  • Our daily practices can have an impact on our well-being.

Learning Outcomes

  • develop a range of fine and gross motor skills
  • explore creative movements in response to different stimuli
  • recognize that acting upon instructions and being aware of others helps to ensure safety.
  • identify some of the effects of different physical activity on the body

Learner Profile

  • Inquirers: We nurture our curiosity, developing skills for inquiry and research. We know how to learn independently and with others. We learn with enthusiasm and sustain our love of learning throughout life.
  • Thinkers: We use critical and creative thinking skills to analyse and take responsible action on complex problems. We exercise initiative in making reasoned, ethical decisions.
  • Reflective: We thoughtfully consider the world and our own ideas and experience. We work to understand our strengths and weaknesses in order to support our learning and personal development.

Attitudes

  • Confidence
  • Curiosity
  • Enthusiasm
  • Independence

Transdisciplinary Skills

  • Research Skills: Formulating Questions, Observing.
  • Self-Management Skills:
  • Thinking Skills: Acquisition of knowledge, Application, Analysis, Evaluation.
  • Social Skills: Respecting others, Cooperating.
  • Communication Skills: Listening, Speaking.

Badminton (4-6 weeks)

Goalie Wars - hitting the shuttlecock as hard as possible with partner having to defend his/her goal with their racquet. This will encourage students to get their rackets up at all times and will develop reflexes and quicker response to stimuli.

Partner rallies - can students hit the shuttlecock in an upwards trajectory? Can they hit it at its highest point to make the rally last longer? How many shots in a rally can they get?

1v1 - Now partners play AGAINST each other. Can they move their partner around the court with a variety of shots? Bring in a ladder tournament where the students move up and down the ladder if they win or lose (4 min games).

2v2 - Can team mates work together cooperatively to defeat the opposition? Can they communicate and try a variety of roles and tactics to discover what works best for them?

To finish Badminton, we have a tournament where we randomly choose players to play in a doubles team together and have a prize for the winning team.


Smashball (3-4 weeks)

Smashball is a great game for PYP PE as it uses many of the core skills of throwing, moving and catching. You can also use various heights of nets depending on ability.

2v2. Allowed one catch, one bounce. One pass is compulsory. All areas of the Badminton court are in and teachers can bring in more volleyball skills and rules as they advance (dig/set/smash!).

Link to Badminton - similarities/differences? Footwork, smash, outwitting and making opponents move! Communication and Cooperation - especially for who's turn it is to smash!


Table tennis, Water Volleyball & Tennis (4-5 weeks)

Using a format similar to Badminton (especially for Tennis and the starters through to ladder tournaments), keep revising the Central Idea. Get students to pair-share or discuss in groups what skills from the other Net Game sports they can use to improve their performances. Talk about the elements of the Learner profile and Attitudes that would help them in these games.